Video Devlog 01


How is it going, everyone?

I'm Nick and this is my first video DEV LOG, giving you an update on what I'm working on here at Kastelo Games.

Wishlist Bricking Bots on STEAM

Of course, the first item to report is that my first game, Bricking Bots, is listed now on Steam. It will be released as soon as it gathers enough wishlists, so be sure to tell your friends about it, log into your Steam account, and add it to your Wishlist Today! The easiest way to find it is to check out my website, KasteloGames.com, and follow the links listed there.

Localization Work Continues

While the Bricking Bots Steam page gathers wishlists, I'm working on the game's localization. I'm currently adding Esperanto, Spanish, French, and German translations to the game. It is incredibly tedious and slow work, but I wanted to let you all know that Bricking Bots is still getting the love and care it needs to have a successful launch.

Better 3D Coming Soon

Also of note is that I am now taking more advanced online classes to learn Blender. My goal is to bring you more advanced games as time goes on, and more stunning 3D visuals, I think, should be a major part of that. What you're looking at is my progress in making my first donut in Blender! Pretty soon, you'll be able to see it with color and sprinkles.

Development Begins on "Space Game"

Work has also officially begun on the second project coming to you from Kastelo Games! Its working title is "Space Game." I want it to be a cozy space settlement RPG with Star Fox-inspired action. So the first thing to get right is its on-rail arcade shooting sequences. You're looking at the prototype of its gameplay.

In just one and a half days, I've put together a simple star-fighter that can fire, boost, and break. I tried out a few tutorials on how to program flight controls, but none of those attempts produced what I wanted to see. So I've written a simple code that gives the player control of the crosshair or reticle and the ship simply faces and follows it. So far, that is working great.

The lasers are a work-in-progress but I love the idea of them bouncing around a scene like pinballs. Perhaps making trick shots by ricocheting lasers off of certain edges will be a major game mechanic. We'll see.

That's all I have for you today. You can support my work by becoming an official Game Producer on my Patron Page: https://www.patreon.com/KasteloGames

Be sure to subscribe to my YouTube Channel for more Developer Logs, Updates, and News from Kastelo Games!

Take care!

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